Faction 2
-
Braden plays Modern5
Enchantment — Saga
1/284
-
Naibaf, Blind Master2
Legendary Creature — Human Barbarian
Draft Naibaf, Blind Master face up.
As long as Naibaf, Blind Master is face up during the draft, you can’t look at booster packs and must draft cards at random. When a new pack is opened, turn Naibaf, Blind Master face down.
(Naibaf, Blind Master is banned in constructed)
4/4
2/284
-
Build the Faction Brand2W
Enchantment — Saga
3/284
-
Drop For HighlanderW
Instant
Exile target creature, then return that card to the battlefield under its owner’s control.
4/284
-
Faction Devotee3W
Creature — Zealot
Vigilance
Faction’s Favour — Faction Devotee gets +3/+0. (You have Faction’s Favour as long as you have 7 or more cards in play or in your graveyard with ‘Faction’ in the card title)
2/4
5/284
-
Faction Intern1W
Creature — Child
If you would create a treasure token, instead Faction Intern gets that many experience counters.
Remove 3 experience counters from Faction Intern: Draw a card.
2/2
6/284
-
Faction Knight1WW
Legendary Creature — Human Knight
First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2/2
7/284
-
Faction’s BlessingWW
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2
Faction’s Favour — Enchanted creature has lifelink and flying. (You have Faction’s Favour as long as you have 7 or more cards in play or in your graveyard with ‘Faction’ in the card title)
8/284
-
Faction’s Loyal Army2W
Sorcery
Create two 0/2 green and white Washed creature tokens.
Faction’s Favour — Instead create four 0/2 green and white Washed creature tokens. (You have Faction’s Favour as long as you have 7 or more cards in play or in your graveyard with ‘Faction’ in the card title)
9/284
-
Frugal Nath1W
Creature — Tightass
At the beginning of your upkeep, put a 50c counter on Frugal Nath.
Remove two 50c counters from Frugal Nath: Create a treasure token.
1/3
10/284
-
Gone to the Beach1W
Instant
Exile target creature you control, then return it to the battlefield under its owner’s control.
Flashback 3W (You may cast this card from your graveyard for its flashback cost. Then exile it.)
11/284
-
GP Day 2 Gamer4WW
Creature — Gamer
Vigilance
Double strike
3/4
12/284
-
Help the Chef2W
Sorcery
Create 2 Food tokens.
Draw a card.
13/284
-
Lazy Bum2W
Creature — Bum
If an opponent plays a card or activates an ability with a may clause, they don’t.
2/2
14/284
-
Left Behind Commons Scavenger4WW
Creature — Scavenger
When Left Behind Commons Scavenger enters, return target card that is common rarity from your graveyard to your hand.
3/4
15/284
-
Merch Air Mailer2W
Creature — Bird Carrier
Flying
Artifact spells you cast cost 1 less to cast.
You may 0 pay rather than pay the equip cost to equip Washed creatures.
2/2
16/284
-
New RecruitW
Creature — Child
When New Recruit enters, create a 0/1 white Child creature token.
I brought my brother too!
0/1
17/284
-
Prize Sorter2W
Creature — Gamer
When Prize Sorter enters, look at the top three cards of your library, then put them back in any order. You may shuffle.
3/2
18/284
-
Questing Bizkiteers4W
Creature — Human Scout
When Questing Bizkiteers enters, return target artifact card from your graveyard to your hand.
3/5
19/284
-
Quiz Master1WW
Creature — Gamer
When Quiz Master enters, target opponent must try to name all 7 keyword abilities of ‘Akroma, Angel of Wrath’. Quiz Master has all the abilities that your opponent got wrong or missed.
Google the answer
3/3
20/284
-
Retired Veteran1WW
Creature — Washed
When Retired Veteran enters, add a +1/+1 counter to each Washed or Child creature you control.
0/2
21/284
-
Rob plays Modern6W
Enchantment — Saga
22/284
-
Scoop to a Mate2W
Instant
Choose up to two-
• Put a +1/+1 counter on target creature.
• Create a Treasure token.
• Draw a card.
• Create a Food token.
23/284
-
Sharing a Double Bed1W
Instant
Target creature gets +2/+2 and banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
24/284
-
Slayer of the Year2W
Creature — Human Assassin
Whenever Slayer of the Year deals damage to a player, create an 0/2 white and green Washed creature token.
3/2
25/284
-
Sneaky Ambusher1W
Creature — Human Rogue
Flash
When Sneaky Ambusher enters, deal 2 damage to target attacking or blocking creature.
1/1
26/284
-
Subdue the Drunk1W
Enchantment
When Subdue the Drunk enters, exile target creature.
When Subdue the Drunk leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
Someone put Dom to bed
27/284
-
This Better Work!2W
Instant
Look at the top 4 cards of your library, reveal a creature card, if it has a mana value of 3 or less put it onto the battlefield, otherwise put it into your hand. Put the rest on the bottom of your library in any order.
28/284
-
Wrath of Hoody3WW
Sorcery
Destroy each unequipped creature.
29/284
-
Brain Prawn1U
Creature — Fish
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
You better not lose to them or you are off the team - Hoody
2/2
30/284
-
Cosy Hammock1UU
Enchantment — Aura
Enchant creature
When Cosy Hammock enters, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
31/284
-
Deep Meme Archivist2U
Creature — Powerful Wizard
When Deep Meme Archivist enters, you may pay 3. If you do, return target instant, sorcery, or saga card from your graveyard to your hand.
2/3
32/284
-
Elsa Again!6UU
Legendary Creature — Powerful Wizard
Wizardshift 6 (When this creature dies, you may return target Wizard card with mana value 6 or less from your graveyard to your hand.)
When Elsa Again! enters tap two target creatures and put stun counters on them.
He opened another one, surely it must be a common
4/6
33/284
-
Faction Auditor2U
Creature — Human
Whenever an opponent creates one or more treasures, investigate. (Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.”)
2/3
34/284
-
Faction Basketball Team4UU
Creature — Powerful Wizard
When Faction Basketball Team enters, you may return target nonland permanent you control to its owner’s hand. If you do, you may cast a permanent spell from your hand without paying its mana cost.
2/5
35/284
-
Faction Podcasters4UU
Creature — Powerful Wizard
Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Faction Podcasters enters or leaves the battlefield, put a flying, hexproof or prowess counter on target creature.
4/4
36/284
-
Faction Wizard1UU
Legendary Creature — Powerful Wizard
1U, Sacrifice a Wizard: Counter target spell unless its control pays 2.
2/2
37/284
-
Fishy Nath2U
Creature — Merfolk
When Fishy Nath enters, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/2
38/284
-
Hoody Spins A Yarn1U
Enchantment — Saga
39/284
-
Nath plays Modern3UU
Enchantment — Saga
40/284
-
Not Impressed1U
Instant
Target creature gets -3/-0 until end of turn.
Reveal the top card of your library, if it has a mana value of 3 or more put it into your hand, otherwise put it into your graveyard.
41/284
-
One Hundred Censors1UU
Instant
Counter target spell unless its controller pays 100
Cycling UU (UU, Discard this card: Draw a card.)
I’m the best investor in Australia - Hoody
42/284
-
Party Animals2U
Creature — Powerful Wizard
Flying
When Party Animals enters the battlefield or attacks, you may sacrifice a food token, if you do target creature gains flying until end of turn.
2/2
43/284
-
PeekU
Instant
Look at target player’s hand.
Draw a card.
Peekaboo
44/284
-
PoG Wizard3U
Creature — Powerful Wizard
When PoG Wizard enters, return up to one target nonland permanent to its owner’s hand.
2/2
45/284
-
PPTQ Strike Force4U
Creature — Powerful Wizard
This spell costs 1 less to cast for each Powerful Wizard you control.
Powerful Wizard’s you control have ward 1.
Were sending the whole team to take down this PPTQ
5/3
46/284
-
Repooc, the Worthy4UU
Legendary Creature — Powerful Wizard
This spell can’t be countered.
When Repooc, the Worthy enters, you may return another target creature to its owners hand and draw a card.
4/5
47/284
-
Rewriting GG Morley skits5U
Sorcery
Exchange control of two target creatures.
Scry 2.
Our Faction actors are way better
48/284
-
Shushford1UU
Enchantment
Spells you cast are placed on the stack face down (turn them over on resolution).
1U: Exile a card from your hand face down, draw a card.
4UU, Sacrifice Shushford: Put all cards exiled with Shushford into their owners’ hands.
49/284
-
Sk8er BoiU
Creature — Powerful wizard
Skulk (This creature can’t be blocked by creatures with greater power.)
Boast — 1: Another target creature gains +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
He was a punk, she did ballet
1/1
50/284
-
Spreadsheet Nerds4U
Creature — Powerful Wizard
When Spreadsheet Nerds enters, count the number of permanents you control. If odd, draw two cards, then discard a card. Otherwise exile another target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step
3/3
51/284
-
Trading Bulk in for Power6UU
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Take an extra turn after this one. Exile Trading Bulk in for Power.
52/284
-
We're Getting OldU
Enchantment — Aura
Enchant creature
Enchanted creature has Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
53/284
-
Words of Wisdom2U
Sorcery
Draw two cards.
This spell costs 1 less to cast if you control a permanent with ‘Faction’ in the card name.
54/284
-
World Traveller3UU
Enchantment — Saga
55/284
-
YouTube Set Review3U
Sorcery
Reveal the top six cards of your library. An opponent separates those cards into three piles. Put one pile into your hand , one into your graveyard and the other on the bottom of your library in any order.
These 2 are really good!
56/284
-
Bacon Thief1B
Creature — Human Rogue
When Bacon Thief enters, target player discards a card. If you discarded a card this way, create a Food token.
“But Your Honour, the bacon was in a coffee grinder box.”
1/1
57/284
-
Bogstomper but Good4BB
Creature — Beast
Sacrifice another creature or artifact: Put a +1/+1 counter on Bogstomper but Good. Activate only as a sorcery and only once each turn.
Cycling 2 (2, Discard this card: Draw a card.)
6/5
58/284
-
Card Trader3B
Creature — Trader
Sacrifice a Treasure: Create a 1/1 black Mercenary creature token.
Sacrifice a nontoken artifact: Draw a card.
Sacrifice a Food token: Add a +1/+1 counter to target creature. Activate only as a sorcery
2/2
59/284
-
Decree of the Faction2BB
Instant
Foretell BB (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Destroy target creature.
60/284
-
Dodgy Kebab4B
Enchantment — Aura
Enchant Creature
Enchanted creature gets +4/-4.
Tasted great but its only a matter of time
61/284
-
Dream Crush ya Mate2B
Instant
Choose up to two-
• Put a -1/-1 counter on target creature.
• Target opponent discards a card.
• Exile target opponents graveyard.
• Choose a legendary creature card name. Search target player’s library for all cards with that name and exile them. Then that player shuffles.
62/284
-
Drunk Kyle1BB
Legendary Creature — Pest
Deathtouch, Menace, Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
2/2
63/284
-
The Emperor Has Spoken2BB
Legendary Creature — Emperor
As The Emperor Has Spoken enters, choose a creature card name.
Spells with the chosen name can’t be cast unless its owner sacrifices 3 Treasure tokens.
If you don’t pay you cant play
3/3
64/284
-
Faction BarnacleB
Creature — Child
When Faction Barnacle enters, create a Treasure token and a Food token
This is everything I have! Can I hang out with your team now?
0/1
65/284
-
Faction Bully3B
Creature — Asshole
When Faction Bully enters, destroy target creature with toughness of 2 or less.
Wegdie!
2/2
66/284
-
Faction Ninja1BB
Legendary Creature — Human Ninja
Ninjutsu 1B (1B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Faction Ninja deals combat damage to a player, you may tap target creature and put a stun counters on it.
2/2
67/284
-
Fear of Marshmellows2B
Enchantment Creature — Nightmare
If you control a permanent with Nath in the artwork, Fear of Marshmellows gets +1/+1 and gains fear. (This creature can’t be blocked except by artifact creatures and/or black creatures.)
If your opponent controls a permanent with Dom in the artwork, Fear of Marshmellows gets +2/+2.
3/2
68/284
-
Godan, the Bridesmaid1BB
Legendary Creature — Ogre
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1BB: Sacrifice Godan, the Bridesmaid: Destroy target creature.
Maybe the 5th time will be the charm?
3/2
69/284
-
Guess Who's Back1B
Sorcery
Return target creature from your graveyard to your hand.
Flashback 3B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Back again
70/284
-
Inquistion of TO NathB
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 4 or less. That player discards that card. You lose 1 life.
71/284
-
Invi Clean Up1B
Enchantment
At the beginning of your upkeep, mill a card.
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, sacrifice Invi Clean Up and return target permanent from your graveyard to the battlefield.
72/284
-
Lingering Prawns1B
Creature — Prawns
Embalm 3B (3B, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Prawns with no mana cost. Embalm only as a sorcery.)
2/1
73/284
-
Love and Devotion2B
Sorcery
Draw 2 cards and lose 2 life.
Faction’s Favour — Instead draw 3 cards and each opponent loses 3 life. (You have Faction’s Favour as long as you have 7 or more cards in play or in your graveyard with ‘Faction’ in the card title)
74/284
-
Night out on the Town2B
Enchantment — Saga
75/284
-
Onion Bandit2B
Creature — Zombie Rogue
When Onion Bandit enters, create a Food token.
Sacrifice a Food: Onion Bandit gains indestructible until end of turn.
2/1
76/284
-
Outrageous RobberyXBB
Instant
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
77/284
-
Snowy Lurker3BB
Creature — Lurker
Menace, Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Escape 4BB Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
I think its just Brint going for a walk
5/4
79/284
-
Spirit of Old Enemies1B
Creature — Spirit
3B: Return Spirits of Old Enemies from your graveyard to your hand.
2/2
80/284
-
Sports Injury1B
Instant
Target creature gets -3/-3 until end of turn.
You don’t even have to be playing sport to get a sports injury.
81/284
-
Too Much Garlic Bread2B
Artifact — Food
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
2, T: Sacrifice Too Much Garlic Bread Bread: You gain 3 life.
82/284
-
Wake Up!4B
Sorcery
Mill three cards, then return a creature card from your graveyard to the battlefield.
Its time to check out
83/284
-
Wall of HoodB
Creature — Wall
Defender
Faction’s Favour — Wall of Hood gets +3/+0 and can attack as though it didn’t have defender. (You have Faction’s Favour as long as you have 7 or more cards in play or in your graveyard with ‘Faction’ in the card title)
0/3
84/284
-
You lose Ten5BB
Sorcery
Target opponent loses 10 life.
You seem upset
85/284
-
Angry PPTQ Gamer3R
Creature — Gamer
When Angry PPTQ Gamer enters, you may sacrifice a Treasure token, if you do target creature gets +2/+2 until end of turn.
I came all the way here and paid $30 just to scoop to a mate in the first round
4/3
86/284
-
AnnoyR
Instant
Annoy deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
87/284
-
Atomic Wedgie1R
Instant
Atomic Wedgie deals 3 damage to target creature and tap it.
88/284
-
Boring Vintage CuberR
Creature — Goblin
Haste
At the beginning of your upkeep, Boring Vintage Cuber deals 1 damage to you.
2/1
89/284
-
Card Fight3R
Sorcery
Kicker 2R (You may pay an additional 2R as you cast this spell.)
Deal 5 damage to target creature.
If Card Fight was kicked deal 3 damage to another target creature.
90/284
-
Compensation Ritual2R
Sorcery
Create three Treasure tokens.
You may discard a card. If you do, draw a card.
Support ticket #30985:
I wasn’t able to beat my opponent. I’d like a full refund for the league.
91/284
-
Dogan's Draft Pick1R
Creature — Elemental
Haste
When Dogan’s Draft Pick enters, reveal the top card of your library. If it’s a permanent card, you may put it into your graveyard. Otherwise, put it back on top of your library and put a +1/+1 counter on Dogan’s Draft Pick.
2/1
92/284
-
Dont leave the Oven On2RR
Sorcery
Deal 3 damage to all creatures.
Cycling 1R (1R, Discard this card: Draw a card.)
That’s a well cooked pizza
93/284
-
FaB Champion3RR
Creature — Powerful Wizard
Whenever a Powerful Wizard enters the battlefield under your control, exile the top card of your library. Until the end of your next turn, you may play that card.
4/5
94/284
-
Faction Duelist1RR
Legendary Creature — Human Rogue
Menace
When Faction Duelist enters choose one-
• It fights target creature you don’t control.
• It gains haste until end of turn.
2/2
95/284
-
Faction Santa4RR
Legendary Creature — Santa
Trample
When Faction Santa enters create a Treasure token and a Food token.
5/4
96/284
-
Faction Token Makers3RR
Creature — Human Alchemist
When Faction Token Makers enters, create a Food token, a 1/1 red Elemental creature token, and a 2/2 red Goblin Shaman token with “When this creature attacks, create a Treasure Token.”
2/2
97/284
-
Faction War Cry2R
Enchantment — Aura
Enchant Creature
Enchanted creature gets +1/+1 and gains Intimidate. (That creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
When Faction War Cry enters, target creature can’t block this turn.
98/284
-
Fierce PPTQ Opponent1R
Creature — Gamer
You may not sideboard Fierce PPTQ Opponent in or out of your deck.
If you are in game 2 of the match Fierce PPTQ Opponent has +1/+1.
If you are in game 3 of your match Fierce PPTQ Opponent has +1/+1 and when it enters, you may discard a card, then draw a card.
2/1
99/284
-
Get me a Knife1R
Sorcery
Kicker 1R (You may pay an additional 1R as you cast this spell.) (You may pay an additional 1R as you cast this spell.)
Search your library for an equipment card with mana value 3 or less, reveal it, put it into your hand, then shuffle.
If this spell was kicked, you may put the equipment onto the battlefield and equip it to target creature.
100/284
-
Gibbo Play Modern1RR
Enchantment — Saga
101/284
-
LAN Night2R
Enchantment — Saga
102/284
-
Mail Day Show OffR
Sorcery
Search your library for a card, reveal it, then shuffle that card into your library.
Draw a card.
103/284
-
Mountain Pass1R
Sorcery
Cast this spell only during your turn and only in your precombat main phase.
Search your library for a basic Mountain, put that card onto the battlefield tapped, then shuffle.
End the turn.
104/284
-
Mythic CommonRR
Creature — Champion
If Mythic Common is revealed by a spell or ability you may put it onto the battlefield.
3/2
105/284
-
Noob PunisherR
Creature — Gamer
Haste
When Noob Punisher enters, if your opponent picks up this card and reads the text box they lose 3 life.
Gotcha bitch
1/1
106/284
-
Sensible Draft pick1RR
Creature — Human
Sensible Draft pick gets +1/+0 for each Equipment attached to it.
Whenever this creature crews a Vehicle, that Vehicle gains first strike until end of turn.
3/3
107/284
-
Tasteless Looter1R
Creature — Human Cleric
R, T: Draw a card then discard a card.
“...and then Reanimate target Griselbrand.”
2/2
108/284
-
Top Split Wizard1R
Creature — Powerful Wizard
R, T, Exile a creature card from your graveyard: Create a Treasure token.
He incinerated every one of his opponents... until the finals when he shook hands and headed home.
2/2
109/284
-
Trist's Samurai Sword2R
Artifact — Equipment
Flash
When Trist’s Samurai Sword enters, attach it to target creature you control. Equipped creature gets +1+1 and gains first strike.
Equip 2R
110/284
-
Worst P1P1 I've ever Seen2R
Sorcery
Discard 2 cards, then draw 3 cards.
No you cant have a new pack
111/284
-
Your teams Shit and you're Shit2R
Instant
Choose one-
• Creatures target player controls get -2/-0 until end of turn.
• Destroy target artifact.
You want some ill give it to ya
112/284
-
Baw Baw Dingos2G
Creature — Dingo
Vigilance
I don’t think we should pat them
3/3
113/284
-
Beer from Matt2G
Instant
You may cast Beer from Matt without paying it’s mana cost by discarding a green card.
Target creature gets +2/+2 until end of turn.
Create a Food token.
114/284
-
Beer O'clock1G
Instant
Prevent all combat damage that would be dealt this turn.
Create a Food token.
I’m not playing right now I’m drinking
115/284
-
Bought a new House!2G
Sorcery
Choose one-
• Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
• Search your library for a land card, reveal it, put it into your hand, then shuffle.
Entwine 2G (Choose both if you pay the entwine cost.)
116/284
-
Brints Beta Bears1G
Creature — Bear
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
There’s more where that came from
2/2
117/284
-
Dom's Day at Baw Baw2G
Enchantment — Saga
118/284
-
Draft End Boss1G
Creature — Gamer
Escape—3G, Exile 4 other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with a +1/+1 counter on it.
Always in the way of your 3-0
2/2
119/284
-
Elves of the Faction ForestG
Creature — Washed Elf
T: Add G.
0/2
120/284
-
Everyone’s drafting WUBRG2G
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
121/284
-
Faction Dad1G
Creature — Washed
When Faction Dad enters create a 0/1 white Child token.
Bolster 1 (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
A new dad becomes washed every year
0/2
122/284
-
The Faction is getting Huge1G
Enchantment
If one or more Washed or Child creature tokens would be created under your control, that many plus one of those tokens are created instead.
123/284
-
Faction Lord1GG
Legendary Creature — Human Lord
Washed and Child creatures you control get +1/+0.
2/2
124/284
-
Fix the Stumps or the Deals off!2G
Sorcery
Mill 4 Cards then return target land from your graveyard to play. If you didn’t put a card into play this way create two Treasure tokens.
Brint’s negotiation skills were legendary
125/284
-
Hangry Dalo1G
Creature — Washed Troll
Whenever you sacrifice a Food, put a +1/+1 counter on Hungry Dalo.
0/2
126/284
-
Invitational Guest4GG
Creature — Beast Ally
Trample
Invitational Guest gets +2/+2 as long as there are exactly eight creatures on the battlefield.
6/6
127/284
-
Jonno plays Modern3GG
Enchantment — Saga
128/284
-
Kitchen Table Highlander2G
Sorcery
Choose one-
• Create two 0/2 green and white Washed creature tokens.
• Create two Food tokens.
A sophisticated activity for the refined wizard in the post-FIRE age.
129/284
-
Pete's Birthday Party Champion2GG
Legendary Creature — Champion
When Pete’s Birthday Party Champion enters, reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in a random order.
4/4
130/284
-
Rallying Cry of the Washed3GG
Sorcery
All Washed and Child creatures get +3/+3 and trample until end of turn.
Let’s all come of retirement for this tournament
131/284
-
Represent1G
Instant
Target creature gets +3/+3 and reach until end of turn
132/284
-
Rolling Down The Commander Hill2G
Enchantment — Saga
133/284
-
Sahar's Breakfast Feast1G
Artifact — Food
When Sahar’s Breakfast Feast enters and when you sacrifice it, put a +1/+1 counter on target creature.
2, T: Sacrifice Sahar’s Breakfast Feast: You gain 3 life.
134/284
-
Shanley Green Out3G
Sorcery
Until your next turn, all noncreature permanents you control become 2/2 Vomit creatures with reach, indestructible, haste, and Toxic 1 in addition to their other card types.
“So... does that count as a concession?”
135/284
-
Spider in the Dorm Room3G
Creature — Spider
Reach
When Spider in the Dorm Room enters, mill 2 cards.
SQUASH IT!
2/4
136/284
-
Tall Boi's5GG
Creature — Beast
Trample, Reach
When Tall Boi’s dies surveil 2, then draw a card.
Sahar and Nath pictured purely for scale
7/7
137/284
-
Team Outting2GG
Sorcery
You may put a green creature card from your hand onto the battlefield.
You get a Food token for each creature you control.
138/284
-
Vintage Basics Collector4G
Creature — Human Farmer
Vintage Basics Collector’s power and toughness are each equal to the number of basic lands you control.
Whenever Vintage Basics Collector attacks, you may exchange control of target nonbasic land you control with target basic land an opponent controls.
*/*
139/284
-
You know your Judo well1G
Sorcery
Target creature you control fights target creature you don’t control.
Cycling G (G, Discard this card: Draw a card.)
140/284
-
Alex CharmRW
Instant
Choose one-
• Creatures you control gain menace until end of turn.
• Put a +1/+1 counter on target vehicle and target equipped creature.
141/284
-
Alex PresentsBR
Sorcery
Destroy target creature or artifact.
142/284
-
Angel of the Faction2WU
Creature — Angel
Flying
When Angel of the Faction enters, draw 2 cards, then discard 2 cards.
Faction’s Favour — Creatures you control get +1/+0. (You have Faction’s Favour as long as you have 7 or more cards in play or in your graveyard with ‘Faction’ in the card title)
2/4
143/284
-
Baw Baw Convoy2GW
Creature — Crew
Vigilance
Squad 3 (As an additional cost to cast this spell, you may pay 3 any number of times. When this creature enters, create that many tokens that are copies of it.)
3/4
144/284
-
Beauty and the Chiss1GW
Creature — Beauty
When Beauty and the Chiss enters, create a 0/2 green and white Washed creature token.
W, T: Tap target creature.
G, T: Untap target creature.
1/1
145/284
-
Chiss, Good or Evil3WB
Legendary Creature — Avatar
When Chiss, Good or Evil enters you may draw two cards, if you do you lose life equal to the total mana value of both of those cards.
Will he win you the game or will he kill you
4/4
146/284
-
Chiss plays Modern3WB
Enchantment — Saga
147/284
-
Come at the King1RG
Instant
Choose one-
• Exile target legendary permanent.
• Create a 3/2 red and green Snake creature token.
You best not miss
148/284
-
Commander Freak Out1BG
Sorcery
All creatures get -2/-2 until end of turn.
149/284
-
Creating the Faction Set2WUBRG
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
It’s a masterpiece
150/284
-
Dalo CharmGU
Instant
Choose one-
• Target creature gets a +1/+1 counter.
• Return target creature to its owners hand.
151/284
-
Dalo plays Modern4RG
Enchantment — Saga
152/284
-
Dell Ell2UB
Legendary — Ninja
Flash
Menace
Ninjutsu UB (UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Dell Ell enters, another target creature gains deathtouch and indestructible until end of turn.
2/2
153/284
-
Digging for Old CardsBG
Sorcery
Reveal the top five cards of your library. You may put a nonland card from among them into your hand. Put the rest into your graveyard. If you didn’t put a card into your hand this way create a 2/2 black Zombie creature token.
154/284
-
Dogan CharmBR
Instant
Choose one-
• Destroy target artifact.
• Exile target players graveyard, they lose 2 life.
155/284
-
Dressing Gown Guy2RG
Creature — Guy
Sacrifice Dressing Gown Guy, destroy target creature if it has mana value 4 or less.
4/4
156/284
-
Ekim, Sage of the SwanUR
Legendary Creature — Powerful Wizard
When Ekim, Sage of the Swan enters, exile another target creature you control, then return it to the battlefield under your control.
If an ability of another Powerful Wizard you control triggers, that ability triggers an additional time.
2/1
157/284
-
Faction ChampionWUBRG
Legendary Creature — God Wizard
Vigilance, lifelink, haste, trample
When Faction Champion enters, creatures your opponents control lose all abilities and have base power and toughness 0/2 until end of turn.
5/5
158/284
-
Faction Debt Collectors1WU
Creature — Washed
When Faction Debt Collectors enters, create a Treasure Token.
Faction Debt Collectors gets +1/+1 for each Treasure on the battlefield.
If an opponent would create one of more Treasure tokens, they create that many minus one and you create a
Treasure token.
0/2
159/284
-
Faction Flagbearer3WB
Creature — Human Soldier
Flying
Faction’s Favour — Whenever Faction Flagbearer attacks, you gain 2 life. (You have Faction’s Favour as long as you have 7 or more cards in play or in your graveyard with ‘Faction’ in the card title)
3/4
160/284
-
The Faction God2WBG
Legendary Creature — God
Faction’s Favour — The Faction God gains Indestructible and at the beginning of your end step create a 0/2 green and white Washed creature token. (You have Faction’s Favour as long as you have 7 or more cards in play or in your graveyard with ‘Faction’ in the card title)
5/5
161/284
-
Faction in the Top 81GWU
Creature — Gamer
When Faction in the Top 8 dies, create a 2/2 green, white and blue Gamer creature token.
4/4
162/284
-
Faction Open Champ3UB
Creature — Champion
Mill 4 cards, for every uncommon or rare milled in this manner put either a flying counter, deathtouch counter, hexproof counter or lifelink counter on Faction Open Champ.
3/3
163/284
-
Faction Player of the Year1RGW
Legendary Creature — Gamer
Faction Player of the Year enters, with three +1/+1 counters on it.
Remove a +1/+1 counter from Faction Player of the Year: Put a +1/+1 counter on target creature.
0/2
164/284
-
Faction Replenishment1WB
Sorcery
Deal 2 damage to any target and you gain 2 life.
Faction’s Favour — Instead Deal 4 damage to any target and you gain 4 life. (You have Faction’s Favour as long as you have 7 or more cards in play or in your graveyard with ‘Faction’ in the card title)
165/284
-
Faction SoldierRW
Creature — Soldier
Vigilance
As long as Faction Soldier is equipped, it has lifelink and trample.
2/2
166/284
-
Faction TutorWBG
Sorcery
Search your opponents library for any card, exile it face down, then shuffle. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
167/284
-
Friend to the WizardsUR
Creature — Barn
Powerful Wizard spells cost 1 less to cast.
2/2
168/284
-
Garry CharmUB
Instant
Choose one-
• Counter target spell unless its controller pays 2.
• Target creature you control gains deathtouch until end of turn.
169/284
-
Garry plays Modern3BG
Enchantment — Saga
170/284
-
Garry’s Interview1BR
Sorcery
Choose one-
• Target creature gets -4/-4 until end of turn.
• Target opponent discards 2 cards.
Entwine 1BR (Choose both if you pay the entwine cost.)
Human whatapede?
171/284
-
Give him a BathGW
Instant
Put three +1/+1 counters on target Washed creature.
He rose again like a phoenix from the ashes
172/284
-
Herald of the Washed2GW
Creature — Herald
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Washed and Child creatures you control get +2/+0.
4/4
173/284
-
He’s Back!2BR
Sorcery
Kicker BR (You may pay an additional BR as you cast this spell.)
If He’s Back! was kicked, discard a card then, draw a card.
Return target creature card from your graveyard to the battlefield.
174/284
-
Inspired LoremasterGW
Creature — Human Noble
Washed creatures you control get +2/+0.
3G/W, T: Create an 0/2 green and white Washed creature token.
Through story, he gives a second wind for those still hungry for battle.
2/2
175/284
-
Invasion Army2WB
Sorcery
Create 4 1/1 black and white Brain tokens.
The Faction is already drawing up battle plans
176/284
-
Invi Left Overs2BG
Artifact — Food
When Invi Left Overs enters, create a food token.
Food you control are 1/1 Plant creatures in addition to their other types.
2, T: Sacrifice Invi Left Overs: You gain 3 life.
Been sitting on the kitchen bench so long its growing legs.
177/284
-
JonDog, False GodGUR
Legendary Creature — Elf
Haste
Whenever JonDog, False God enters or attacks, gain control of target Washed creature or Child creature.
T: Add G.
3/3
178/284
-
Jonno rides the Vengabus1RW
Sorcery
Search your library for a Vehicle card, reveal it, put it into your hand, then shuffle. You may cast a vehicle card with converted mana cost 3 or less from your hand without paying its mana cost.
179/284
-
Kyle Plays Modern4BR
Enchantment — Saga
180/284
-
Kyle wins the GP5URW
Enchantment — Saga
181/284
-
LeeSaac2UB
Creature — Human
When LeeSaac enters, target player reveals their hand. You choose a nonland card from it. That player discards that card.
3/2
182/284
-
Leo CharmWU
Instant
Choose one-
• Deal 3 damage to target attacking creature.
• Draw two cards, then discard two cards.
183/284
-
Leo plays Modern4WU
Enchantment — Saga
184/284
-
Lets get Outta HereWU
Instant
Choose one-
• Return up to 2 target creatures you control to their owners hand.
• Put target attacking creature on top of its owner’s library.
185/284
-
LimpyB, Breaker of Stuff2RW
Legendary Creature — Bard
Haste, Trample
When LimpyB, Breaker of Stuff enters, destroy target artifact.
4/3
186/284
-
Lingering Soul1WB
Legendary Creature — Spirit Soldier
Other legendary and token creatures you control get +1/+1.
1B, Exile Lingering Soul from your graveyard: Create two 1/1 white spirit creature tokens with flying. Activate only as a sorcery.
1/1
187/284
-
Loysam1BR
Legendary Creature — Human Barbarian
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Battle Cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
2/2
188/284
-
Major FacilitatorsWU
Legendary Creature — Powerful Wizard
Flying
Whenever a creature enters the battlefield under your control, Major Facilitators gets +1/+1 until end of turn.
2/2
189/284
-
Major Roadtrippers3GW
Creature — Washed
When Major Roadtrippers enters, create two 0/2 green and white Washed creature tokens.
2GW, T: Put a +1/+1 counter on all Washed and Child creatures.
0/2
190/284
-
Maniac DrafterWUBRG
Sorcery
Create a 2/2 green Bear creature token, draw a card, deal 2 damage to any target, gain 3 life and you may return a creature card from your graveyard to your hand.
191/284
-
Master Negotiator2WU
Legendary Creature — Negotiator
T: Target opponent creates a tapped Treasure token. The next spell you cast this turn costs 2 less and has flash.
3/4
192/284
-
The Missing GreenWUBR
Instant
Draw 3 cards then discard a card. If the discarded card was green, create a 3/3 green Stoner creature token with lifelink.
193/284
-
Modo Grinder1GU
Creature — Gamer
Level Up GU (GU: Put a level counter on this. Level up only as a sorcery.)
3/3
194/284
-
Mulcher3BG
Legendary Creature — Mulcher
At the beginning of your upkeep you may exile 2 cards from a graveyard, if you do, target opponent loses 2 life. Mulcher gets +1/+1 for each creature card in exile.
1/1
195/284
-
Nath CharmGW
Instant
Choose one-
• Populate (Create a token that’s a copy of a creature token you control.)
• Target creature gets +2/+2 and gains lifelink until end of turn.
196/284
-
Nath took every Dragon4BR
Creature — Dragon
Flying
BR: Nath took every Dragon gets +1/+0 until end of turn.
Surely someone is going to hate draft them
4/4
197/284
-
No show NathRW
Instant
Put target attacking creature on top of its owners library. If that creature has Nath in the artwork, you may put it on the bottom of its owner’s library instead.
He will be here in 5 minutes
198/284
-
Papak CharmRG
Instant
Choose one-
• Papak Charm deals 1 damage to target creature. That creature can’t block this turn.
• Search your library for a basic land card, reveal it then put it into your hand. then shuffle.
199/284
-
The Peddler of FaB1UB
Creature — Pest
When The Peddler of FaB enters, you may search your library for a artifact card that cost 1, reveal it, put it into your hand, then shuffle.
Did you know FAB is a far superior game - Alex for the 50th time tonight
2/1
200/284
-
Pentadic Spirit Guide1RG
Legendary Creature — Gibbon Spirit
Exile Pentadic Spirit Guide from your hand: Add R or G.
Pentadic Spirit Guide enters with two +1/+1 counters on it.
Remove a +1/+1 counter from Pentadic Spirit Guide: Add one mana of any colour.
1/1
201/284
-
Powerful Wizard2UR
Legendary Creature — Powerful Wizard
Whenever one or more Powerful Wizards you control deal combat damage to an opponent, exile up to one target instant or sorcery card in your graveyard. Copy it. You may cast the copy this turn.
3/2
202/284
-
Rising FuroreRG
Creature — Gamer
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
I either get flooded or screwed! I’m off to play FAB
2/2
203/284
-
Rob and Matt have left1RG
Instant
Create 2 Treasure tokens and 2 Food Tokens.
They gotta be going to either the casino or the rips
204/284
-
Rob CharmWB
Instant
Choose one-
• Target opponent loses 2 life and you gain 2 life.
• Target opponent sacrifices a creature.
205/284
-
Ro’ver, Master Brewer1BR
Legendary Creature — Human Alchemist
When Ro’ver, Master Brewer enters, remove a card in your hand from the game, then put a card from outside the game into your hand.
2/2
206/284
-
Rowdy VikingsRW
Creature — Viking
Haste
Equipped creatures you control get +1/+1 and haste.
2/2
207/284
-
Ryeoh, Secretive AgentUB
Legendary Creature — Human Assassin
You can’t cast Ryeoh, Secretive Agent during your first, second, or third turns of the game.
2: Ryeoh, Secretive Agent phases out.
3/3
208/284
-
Sahar on the DecksGUR
Legendary Creature — DJ
Flying, haste
1, T: Target creature gains haste until end of turn. Activate only once each turn.
1, Q: Target creature gains flying until end of turn. Activate only once each turn.
3/3
209/284
-
Sausage Connoisseur1BG
Legendary Creature — Human Advisor
When Sausage Connoisseur enters, create a Food token.
2, Sacrifice a Food or creature: Put a +1/+1 counter on Sausage Connoisseur and draw a card.
3/3
210/284
-
Sheriff of SandrinUB
Legendary Creature — Human Rogue
T, Mill a card: Add C.
Whenever one or more cards leave your graveyard, create a Clue token.
1/3
211/284
-
Sir Inkus1GW
Legendary Creature — Human Druid Knight
When Sir Inkus enters, search your library for a basic land card and put it onto the battlefield with a prize counter on it.
As Sir Inkus enters, choose a basic land type. Lands you control with prize counters are the chosen land type in addition to their other types.
2/1
212/284
-
Sleeping Scotty2GU
Legendary Creature — Snorlax
Sleeping Scotty enters tapped.
Trample
When Sleeping Scotty deals combat damage to an opponent, you may search that player’s library for a nonbasic land card and put that card onto the battlefield tapped. If you do, put a stun counter on Sleeping Scotty.
He wants to buy your duals
4/4
213/284
-
Smug RCQ Gamer1GU
Creature — Gamer
You may play the top card of your library as long as you know what it is. You must name the card before you attempt to cast it and if the top card is not the named card you lose the game.
1U: Scry 1
2/2
214/284
-
Sneak into the Invi1UB
Sorcery
Search your library for a card, then cloak that card. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward 2. Turn it face up any time for its mana cost if it’s a creature card.)
How’d he get in this tourney?
215/284
-
Spicy Brewer1GU
Creature — Gamer
When a Saga enters under your control you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2/2
216/284
-
SwanDog, Master Set Designer2UR
Legendary Creature — Powerful Wizard
Prowess
Other Powerful Wizards you control have prowess.
Instant and sorcery spells you cast cost 1 less to cast.
An impossible task to live up to
3/3
217/284
-
Swanny Charm UR
Instant
Choose one-
• Deal 2 damage to any target.
• Target creature gains hexproof until end of turn.
218/284
-
TC CharmBG
Instant
Choose one-
• Return target creature with mana value 2 or less from your graveyard to the battlefield tapped.
• Destroy target enchantment.
219/284
-
Team MascotGU
Creature — Mascot
When Team Mascot enters, put a +1/+1 counter on target creature.
2/1
220/284
-
Teller of Tales3GU
Legendary Creature — Bard
When Teller of Tales enters, you may search your library for a Saga card, reveal it, put it into you hand, then shuffle.
Whenever a land enters the battlefield under your control, you may return a Saga card from your graveyard to your hand.
3/3
221/284
-
Thank’s for your Hard WorkBG
Sorcery
Search your library for a land that makes more than 1 color of mana, reveal it, put it onto the battlefield tapped, then shuffle.
Cycling 1 (1, Discard this card: Draw a card.)
222/284
-
Trial of the Enemy2WU
Enchantment
When Trial of the Enemy enters the battlefield and at the beginning of your upkeep, investigate.
At the beginning of your end step if you control three or more Clue tokens, sacrifice Trial of the Enemy, exile target creature.
223/284
-
Weapon Artisan1RW
Creature — Artisan
When Weapon Artisan enters, create Pokey, a legendary colorless Equipment artifact token with “Equipped creature gets +1/+1 and has vigilance” and equip 2.
1/2
224/284
-
You Got Jono'd1RG
Instant
Deal 4 damage to target creature and another target creature cant block this turn.
Watch out, watch out, watch out, watch out!
225/284
-
1st Pick from Wrong TCG1U/RU/R
Creature — Mouse
U/R: 1st Pick from Wrong TCG gets +1/-1 until end of turn.
U/RU/RU/R: 1st Pick from Wrong TCG gains first strike until end of turn.
3/3
226/284
-
Fly in the Dorm Room1U/BU/B
Creature — Fly
Flash, flying
When Fly in the Dorm Room enters, tap target creature and put a stun counter on it.
Whenever Fly in the Dorm Room deals combat damage to a player, that player reveals their hand.
1/1
227/284
-
Gib, Son of Kaielle1GU/R
Legendary Creature — Human Shaman
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
T: Add G, U, or R.
T: Gib, Son of Kaielle deals 1 damage to any target.
1/1
228/284
-
Hoody's WishG/U
Instant
Choose a card you own from outside the game from the following: Giant Growth, Pounce, Ponder and Censor, reveal that card and put it into your hand. (You may proxy the card and it does not need to be in your sideboard)
Exile Hoody’s Wish.
229/284
-
Knocking down the House3R/GR/G
Sorcery
Choose one-
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target land.
• Deal X damage to target creature where X is equal to the number of lands you control.
A piece of history gone, that’s where the first Faction major was held
230/284
-
PoG Champ4W/BW/B
Creature — Gamer
Lifelink, Deathtouch
5/5
231/284
-
Wrecking CrewR/G/WR/G/W
Creature — Viking
When Wrecking Crew enters, you may destroy target artifact or enchantment.
2/1
232/284
-
Pleasure2W
Instant
Creature you control get +2/+0 until end of turn.
233/284
-
Too Long2U
Instant
Counter target spell with 15 words or more in the rules text. (Reminder and flavour text do not count)
234/284
-
Alex's SNES4
Artifact
When Alex’s SNES enters, create two 1/1 red Gamer creature tokens.
2, T: Sacrifice Alex’s SNES: All Gamers you control get a +1/+1 counter.
235/284
-
Baw Baw BBQ4
Artifact
T: Create a Food token.
T: Sacrifice 2 Food tokens, put a +1/+1 counter on target creature.
T: Sacrifice 5 Food tokens, put a +1/+1 counter on each creature you control.
236/284
-
Blunt Knife2
Artifact — Equipment
Equipped creature gets -1/-0.
Whenever equipped creature dies, draw a card.
Equip 2
Doesn’t this AirBNB have one decent knife?
237/284
-
Braydogs Toyota3
Artifact — Vehicle
When Braydogs Toyota dies, return it to its owners hand.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
It just keeps going
3/2
238/284
-
Chissisphere3
Artifact Creature — Troll
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost 1B to cast costs 2B to cast instead.)
2/2
239/284
-
Cube Champions Medal1
Artifact
1, T: Add one mana of any colour.
1, T: Sacrifice Cube Champions Medal: Draw a Card.
240/284
-
Electric Scooter2
Artifact — Vehicle
If Electric Scooter is crewed with more than one creature, exert it as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won’t untap during your next untap step.)
Crew 1
3/3
241/284
-
Faction Golem3
Legendary Artifact Creature — Golem
When Faction Golem enters, create a 0/1 white Child token.
2/2
242/284
-
Faction Shirt of the Faction Set2
Artifact — Equipment
Equipped creature gets +1/+1 and has ward 2 (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
Equip 2
243/284
-
Generic FaB Sword1
Artifact — Equipment
Equiped creature get +2/+0.
Equip 2
Ok Alex we get it there is no mana screw
244/284
-
Hoody’s lost Basketballs1
Artifact
1, Sacrifice Hoody’s lost Basketballs: Return target creature to its owner’s hand.
1, Sacrifice Hoody’s lost Basketballs: Draw a card.
Maybe Leo will knock on their door and get them back one day
245/284
-
Industrious Landscaper3
Artifact Creature — Construct
When Industrious Landscaper enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1/2
246/284
-
Meta AI Chatbot6
Artifact Creature — Robot
Meta AI has the same text box as the previously cast creature.
Get that thing outta here Jonno
4/4
247/284
-
Mox Faction0
Legendary Artifact
T: Add one mana of any colour.
Activate only if you control 3 permanents with ‘Faction’ in the card name.
248/284
-
New Sports Car3
Artifact — Vehicle
Haste
Boast — R: You may discard a card, If you do draw a card. (Activate only if this creature attacked this turn and only once each turn.)
Crew 2
Papak and Hoods are in their new cars racing up the mountain
3/3
249/284
-
No Bluesy Boi1
Artifact Creature — Gamer
Blue instant and sorcery spells cost 1 more to cast.
I’m not watching another Carlton game this year!
1/1
250/284
-
Papak Sketch8
Legendary Artifact Creature — Whale
Delve
Whenever Papak Sketch attacks, you may exile target creature an opponent controls until Papak Sketch leaves the battlefield.
Papak Sketch gets +1/+1 for each uncommon and +2/+2 for each rare exiled with Papak Sketch
3/3
251/284
-
Pick a Winner4
Artifact Creature — Golem
As Pick a Winner enters, it becomes your choice of a 4/3 artifact creature, a 2/3 artifact creature with flying, or a 2/1 artifact creature with deathtouch.
252/284
-
POTY Trophy1
Artifact
4, T: Put a Exalted counter on target creature. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
253/284
-
Reverse Kanga2
Artifact
Reverse Kanga enters with 3 runny poo counters on it.
T: Remove a runny poo counter from Reverse Kanga: Add one mana of any color.
254/284
-
Shrine to the Faction5
Artifact
Washed and Child creatures you control get +2/+2.
Faction’s Favour — T: Create a 0/2 green and white Washed creature token. (You have Faction’s Favour as long as you have 7 or more cards in play or in your graveyard with ‘Faction’ in the card title))
255/284
-
Steele Johnson3
Artifact Creature — Gamer
Vigilance
“Thats Braydogs brother?”
3/2
256/284
-
Vengabus3
Artifact — Vehicle
Whenever Vengabus enter or attacks, create a Food token.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
And everybody’s jumping
3/1
257/284
-
Viennetta Slice1
Artifact — Food
T: Until end of turn, target land you control becomes the basic land type of your choice.
2, T: Sacrifice Viennetta Slice: You gain 3 life.
4, T: Sacrifice Viennetta Slice: Draw a card.
258/284
-
Whalen's Pike2
Artifact — Equipment
Equiped creature gets +2/+0 and has first strike.
Whenever Whalen’s Pike becomes attached to a creature, the creature phases out. (Treat it and anything attached to it as though they don’t exist until its controller’s next turn.)
Equip 2
He’s not coming is he
259/284
-
Alex's House
Legendary Land
Alex’s House enters tapped.
T: Add W, R or B
4R, T, Sacrifice Alex’s House: Your creatures get +2/+1 and vigilance until end of turn.
260/284
-
Baw Baw without Snow
Legendary Land
Baw Baw without Snow enters tapped.
T: Add R, U and G
4R, T, Sacrifice Baw Baw without Snow: Create a 4/3 red Yeti creature token with ‘Mountainwalk’.
261/284
-
Beachside Mansion
Land
Beachside Mansion enters tapped.
T: Add C
T: Add one mana of any colour, Beachside Mansion deals 1 damage to you.
Cycling 2 (2, Discard this card: Draw a card.)
One day we will have an Invi there!
262/284
-
Brigar's Cubby House
Legendary Land
Brigar’s Cubby House enters tapped.
T: Add W, G or B
4B, T, Sacrifice Brigar’s Cubby House create a 2/1 black Brigar creature token with deathtouch and fear.
263/284
-
Christmas Party Park
Land
T: Add C
1, T: Add a mana of colour
T, Sacrifice Christmas Party Park: Target creature you control deals damage equal to its power to target creature.
264/284
-
Coberg Town Hall
Land
T: Add W or B. Choose one -
• You lose 1 life.
• Each opponent gains 1 life.
265/284
-
Coop’s Place
Land
T: Add W or U. Choose one -
• You lose 1 life.
• Each opponent gains 1 life.
266/284
-
Dalo's House
Legendary Land
Dalo’s House enters tapped.
T: Add W, G or U
4G, T, Sacrifice Dalo’s House, Create a 4/4 green Dog creature token.
267/284
-
Diamond Creek Farm House
Land
T: Add B or R. Choose one -
• You lose 1 life.
• Each opponent gains 1 life.
268/284
-
Dungeon of Magic
Land
T: Add U or B. Choose one -
• You lose 1 life.
• Each opponent gains 1 life.
269/284
-
Faction Bank
Legendary Land
T: Create a Treasure token.
At the beginning of each opponents upkeep they may create a Treasure token. If they do put a loan counter on Faction Bank.
At the beginning of your end step create X 1/1 red Collector tokens where X is the number of loan counters on Faction Bank.
1: Remove a loan counter from Faction Bank, any player may activate this ability.
270/284
-
Faction Discord
Legendary Land
Faction Discord enters tapped.
T: Add R, G and B
4B, T, Sacrifice Faction Discord: Target opponent sacrifices a creature they control with the greatest power.
271/284
-
Faction Spa
Legendary Land
Faction Spa enters tapped.
T: Add W, U or B
4U, T, Sacrifice Faction Spa: Create a 2/2 blue Fish creature token with “This creature can’t be blocked.”
272/284
-
Good Games Greensy
Land
T: Add U or R. Choose one -
• You lose 1 life.
• Each opponent gains 1 life.
273/284
-
Hofbrauhaus
Land
T: Add R or G. Choose one -
• You lose 1 life.
• Each opponent gains 1 life.
274/284
-
Hoody's House
Legendary Land
Hoody’s House enters tapped.
T: Add W, G or R
4W, T, Sacrifice Hoody’s House: Create a 0/2 green and white Washed creature token and two 0/1 white Child tokens.
275/284
-
Maze of Fitzroy
Land
T: Add G or U. Choose one -
• You lose 1 life.
• Each opponent gains 1 life.
276/284
-
Mornington Peninsula
Legendary Land
Mornington Peninsula enters tapped.
T: Add R, G and U
4G, T, Sacrifice Mornington Peninsula: Destroy target noncreature permanent.
277/284
-
Nathan Drew's Swing Set
Legendary Land
Nathan Drew’s Swing Set enters tapped
T: Add W, U or R
4R, T, Sacrifice Nathan Drew’s Swing Set, deal 4 damage to target creature.
278/284
-
Old House
Land
T: Add C
1, T: Sacrificial Old House, search your library for a basic land card and put it onto the battlefield tapped, then shuffle
279/284
-
Papak's House
Legendary Land
Papak’s House enters tapped.
T: Add R, U or B
4U, T, Sacrifice Papak’s House: Draw 3 cards, then discard a card
280/284
-
Strath Creek
Land
T: Add R or W. Choose one -
• You lose 1 life.
• Each opponent gains 1 life.
281/284
-
Temple Arden
Land
T: Add W or G. Choose one -
• You lose 1 life.
• Each opponent gains 1 life.
282/284
-
Temple of the Faction
Land
T: Add C
T: Add CC. Activate only if you control 2 or more Washed creatures.
283/284
-
Welcome to Thornbury
Land
T: Add B or G. Choose one -
• You lose 1 life.
• Each opponent gains 1 life.
284/284